It has been a while since the last update due to my busy college life, but I still managed to finish this project!!! Texturing process Compositing with Nuke https://youtu.be/tW2WmArmY4k
All I'm saying is that trying to decipher how photoshop actually handles colorspaces is like, an excercise in frustration and wanting to claw your own eyes out. (and Nuke is really good joe!)
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Personal project Furthering practices with Xgen C&C are welcome Modeled everything in Zbrush Xgen Fur done in Maya Texture done in Substance Painter and Mari Vray-Render Comped in Nuke and photoshop concept by Ilse Gort
editable mesh nuke it e/ also you know when you're baking normals how it previews a complete map instead of the normal map? They should fix that like five years ago
Thanks so much mate! I finally solved it. Kept the extra geo near the circle and nuked a lot of other edge loops. Went back and relaxed some verts and bam! Done.
Linux is the main platform for Nuke, which is run by The Foundry (who just bought Luxology). So, making their flagship 3d product run on their main platform is pretty good business. Cool stuff.
nope that is pretty much the method i found to work best, though i guess if there was a program like nuke, for doing image adjustments node based that could export luts that would be cool
Yes gvii, that's it ! Does anybody have a workaround for that ? I'm switching between two PC's One has CC it works fine there, one has CS5 which nukes my fill layers.