Thanks for the advice! I took a look at those threads and reshaped her face a bit according to the "feminine curves" in the Miku thread. Really, REALLY helped, now she looks like a female haha. Also altered some of her proportions slightly, making a better overall feel. I added 3 new pieces of armor; the outer skirt, fur…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
Hello everyone! I loved how my previous polycount thread turned out. Really helped me set up my goals and track the progress. So I am doing this again, with a bit more structure this time. This post is going to be pinned, so I will always see my goals and you can see the current progress. My goals for this project are: In…
Progress Update #2 Not much to show for the environment at the moment as I am still in the modeling phase, I will show the line of the assets I have created once the environment is starting to have some progress made, however I have made some progress on the "Retro Futuristic" vehicle. I plan to block in the interior soon…
Made a little bit of progress this weekend, not as much as I would have liked but any progress is good progress. I've made the high polys for the body, butt, and barrel area. Additionally I've redesigned the bolt area slightly so that it looks more functional. I've decided that it could work as a locking mechanism of some…
Thanks guys appreciate the comments! Small amount of progress, working when I have time on this. Adjustment to the head design and carrying on blocking out the arms and legs structure a bit further
Hi all, Just curious to whether anybody knows how to achieve something like this? Tom Looman has achieved pretty much exactly what i'm hoping to achieve but hasn't provided much means for replicating the effect. http://www.tomlooman.com/ue4-evolves-outline-post-effect/ Thanks
Here's some progress I have. I still need to make a detail pass, work on the props, and just keep at it. Most of the larger pieces will be taken into Zbrush and be sculpted on. @Micaki - That link has been extremely helpful, thanks again! Previous Progress: http://i.imgur.com/Ow8jUd3.jpg http://i.imgur.com/3I6RRf3.jpg…
Just found this thread and thought I'd post saying how great a post this is Kevin. As an artist who's just begun his journey nearly a year ago now it was very inspiring and it echoed some of the thoughts I've been having lately about my progression into Environment art. I've been a bit too focused on relying on tutorials…
Level artist is responsible for the graphical content of one or several basic game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Become familiar with game design documents so as to know the environments,…