Lets go over some simple ways to get your feet wet with MAXScript. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take time and time again. MAXScript what does it do? To answer that…
I'm trying to get my edge to line up with the green line. All I can do is eyeball it. The solution provided to me by the internet was to set snapping by increments, which is not what I am looking for. Snapping by increments increases or decreases location FROM IT'S ORIGINAL POINT. I do not want that. I want to line…
Shop and alley progress I've created more shop fronts (Uv's need some fixing) and created more side alleys to make the level more interesting and alive. The exterior environment consists of a cold lighting setting. The shops will have more warmer light to encourage the player to explore them and maybe find some secrets.…
Just had a look at your file. All the selected faces highlighted in blue have no smoothing group assigned. You need to do this before export. And when you export make sure to check 'smoothing groups'. To assign smoothing groups to all faces go to face mode in editable poly>select all faces>go down to the polygon:smoothing…
would be good if you tell what you need it for... do you want to model characters? do you want to render realistic scenes? do you want to code or mess with the particle flow? i think there is no "this is max, now you know everything" tutorial, just because of the vast array of buttons... everyone of them serves a purpose…
So I am not posting anything today, but I did practice.. I just failed miserably because I hooked up my larger screen to my laptop and am sculpting on that. + setting up buttons for my tablet to make sculpting easier. Inevitably this just made it all the more complex. Do people actually prefer to use these buttons as short…
3D art is an incredibly deep and complex and subject, it requires more patience than perhaps sheer intellect to understand. The first time I booted up UDK back around 2011, I didn't know how this was a tool used by artists. It felt like input button after input button before you even got to the "can I actually make art…
The only difference between the two is the Brush: Samples: Buildup option. This makes zbrush sample the surface of the model underneath your brush stroke including the height of the current stroke. When its off (regular clay tubes), the current brush stroke is ignored from the samples. This means clay buildup does the same…
@xoliul: they do, but I got them directly from the editor with the screenshot command. if you know a way to take a sharper screenshot, please share because i honestly don't know how :) there's a high res screenshot command, yes, but for some reason they come out really weird. @megalmn2000: thanks, I left the network…
SH3 was a direct continuation of SH1 but with more monsters, are you talking about SH4 the Room? The 2 reasons I didn't like it, 1: it became a Silent Hill game late in development and 2: the 2nd half of the game is playing back through the first half but with more ghosts AND your escorting a helpless character. The combat…