Good job! Kind of reminds me of Lord of Darkness from Legend (1985). Here's what I think. About the model: -The facial features don't line up with the wire frames -It could be nicer if you used some sort of reference for the face -I also think the feet are a bit weird looks like a human foot attached to a hoof (but then…
hope you dont mind, here are some quick crits before i hit the sack. they aren't ment to sound cold. i'm just writing them fast. 1) The head is to tall all together you could scale it about .75 on the y axis and it would come across as better. 2) the nose bridge is very wide, and the nostrils are slightly wider than the…
Hello my name is david hoang, and I am looking for freelancing work Here is a link to my portfolio, please take a look www.davidhoangart.com thanks again.
I have been out of school for some time, and I'm looking to find any critiques on how i can improve my portfolio to catch the eyes of companies looking for 3D character artists. Anything I can improve, anything I could add, just fresh eyes to look and the characters I have made and give me feedback would be greatly…
I've been messing with ZBrush a bit lately trying to get a damn normal working. I don't know if I'm just dumb but I have never been able to bake a decent looking normal map. I don't know if it is the UVs on the low poly or that I may not have it set up correctly. If anyone could take a look at what I have and tell me what…
I'm currently working on Westward, a multiplayer 2D online game where the players have to collaborate to conquer and settle a continent. Here is the link to a still very basic yet functional demo. I seek the help of artist(s) to help define the artistic style of the game. At a high level, this would involve deciding…
Hi All, Firstplayergames is looking for a talented and self motivated 3D artist to collaborate on the creation of a tech demo for an upcoming videogame. The artist will work with the lead creative director in establishing the look and feel of the game and express this through the tech demo. The candidate must be…
in my experience, poles should be avoided for subdiv modeling, but it really depends on what you're making. Try subdividing a pole and sculpting over the surface to see if the results are what you're after When your model is symmetrical like your basemesh, you can just delete half of it, break up the poles by having the…
I am fairly early in the process of this project, I just finished the modular parts that make up the building and some vertex painting on the bricks. So I am looking for some feedback or any ideas that anyone might have! The idea for this project was to make a London pub that feels alive. I was inspired by the The Roebuck…
hmm i thought i post this, maybe somebody is interested to wish poop happy birthday, even if nobody likes him...:D Happy Birthday poop, moronic american....