So I'm moving and this time I will have my own small office space, and I'm looking to make it a bit special and nice. been looking through pictures etc, but can't seem to find a good keyword for actual cool spaces and monitor setups etc. So what would you do if you could spend around $15k on an office? leaving out computer…
New tool in Wall Worm ( http://dev.wallworm.com ) to batch convert folders of images into Bitmap2Material substance-driven material libraries. https://www.youtube.com/watch?v=ir1_qcH05ng
Hey! So I'm following a 3dMotive tutorial for foliage in Unreal, however I am using Maya rather than 3DS Max - which the tutorial makes use of. Essentially, I want to find a way to set up a shader network for some specular highlights on blades of grass. Does anyone have any recommendations? Thanks.
Damn. I hoped there is a more simple, more elegant solution to this. :( So basically I have to create one UV island for every piece which should have the same texture and then arrange and relax it until the texture looks good...
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
I picked up SD last week and started to play around. I wanted to share my WIP and would love get some feed back from you guys, in order to improve my work. (:
Hello everyone I am curious as to how current gen 3D skyboxs are made like in destiny perhaps? Does anyone have a link or any insight to what the workflow is on this type of art asset? Thanks again!
Hello I'm trying to make a seamless brick texture with help of Pixplant but it can only generate seamless bricks if the brick texture has perfectly square bricks.So useless! Anyway i can do this the manual way i believe but brick seams to be hard to fix if it has an uneven pattern like i want,Its also obviously shadows and…