There's also roughness, which changes the extent of the fuzziness. I've done a lot of work with the Sheen extension in glTF, to create velvet, satin, and other fuzzy surfaces. https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_sheen/README.md An example model you can play with:…
It's a barren wasteland in the US for 3d art, I checked earlier. I knew it was really bad but I never actually knew to what extent. It's extra unfortunate for a lot of us who have worked hard for years to 'git gud' only for the floor to fall out beneath us. Good luck with your game Leinad
Here is the extension of that Zerg piece. I've narrated the marines abandonment and extended the descriptions of the actual cave scenario. Hope you like it. I'm fairly happy with the way that it turned out. edit - As you can probably tell, I'm putting in decent bits from my other pieces and putting them into this.
Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…
As it turned out, the project did not require electronic tinkering. It mostly involved removing screws and liberating the various bits from their cases. Two ffc cables needed to be extended, but those had friendly ZIF connectors on them. The only tools involved were a screwdriver, a pair of pliers, and a couple ffc…
I dont think so, havent heard of ravenslayer since his last update and there are others that just eneterd this week so lets say we extend the deadline a bit? I got little time myself due to my examns so I wouldnt mind a deadline extension @Neo_God: Nice start!
Awesome, as always Kostadin. I notice that when using Extend, the snapping doesn't happen as I'd expect (at least in 2013). For example, when I've got Snap to Grid and Vertex on, I cannot choose to snap an extended edge to a desired location--it will only let me snap the center of the edge to a grid intersection (which…
Looks fantastic man. Excellent progression. If you put a gun to my head and forced me to offer a crit, I would say that a car with such extensive paint damage would have been sitting out long enough to have longer windshield cracks caused by water that got into those existing cracks and then froze, extending the crack. But…
Since my goal is to set this guy up for a free downloadable rig, I decided to start a thread on his progress and by extension, get some feedback on the development. Here's the concept I came up with some time ago. This is where the various passes and adjustments ended up. I extended the lower legs and the bicep area...and…