Thanks PolyPushr. Blocking it out really helped with fixing a lot of proportion issues. I ended up missing my personal due date for the project and had to start on the second part of the project with the incomplete model. here what it looks like for now. Part 2 of this project was to model a Cow Honey Farm. The concept art…
If you don't mind me asking can you explain the premise in which this piece is set or more broadly, context? It's just that I've both practical experience operating plant machinery and military IFV armored vehicles, as a much younger man waaay back in the day so atm trying too interpret your design - concept direction in…
I've been working on this as my lunch time project for several weeks now. This bow is intended to accompany a rabbit archer whom I have modelled but haven't begun texturing yet. I wanted to get my feet wet on the bow before jumping into the full character. I started designing, and mixing together a few ideas. Mostly just…
got bored decided I should build an infinite runner decided that was boring decided I should build a 2d runner where the world is generated like minecraft (deterministic, generated in chunks etc.) and the player actually moves in space (forever) did that, pretty cool remembered I make 3d things because I hate dealing with…
I like it. is it going to be just as stylized and colorful in the final version? It gives me a very Katamari vibe and I like that. Not much to crit right now but something seems strange about the paths. If I lived in this village I wouldn't walk on them, they don't look like fast routes. I think some cows or wildlife would…
Hi everyone, first time posting here. I'm working on a stylized Japanese bamboo forest in UE5, inspired by traditional Japanese art (ukiyo-e and Japanese painting). I'm going for a soft, painterly look with a lot of atmospheric haze — distant elements fading into the mist. 24-hour lighting (GIF): one Blueprint slider takes…
So, I don't have an update right now. Had a couple of stressful weeks. You know what I do have? A rant about ZBrush! I decided in a little free time I had today between things to play with my brushes again. So I started diving into more settings, and it's so frustrating and stupid. Someone tell me, exactly why does ZBrush…
This rig is an overly complicated pile of crap. It's what happens when someone wants to learn a few techniques and I overly complicate a project they where already working on so they have a frame of reference. No one is going to make a rig like that, its only good as an example of how to use HI solvers and look at…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…