Yes you should always extrapolate, if you make a pathtraced offline rendering model you can be lazier but in realtime and in general if you want it to look good you need to add more artistic touch and think how the surfaces would be worn off based on physical logic and define those out more. On a screen and in varied…
I have been sucked into the world of skyrim for a few days now and totally love it. I have to paint and decorate my new house and when I get home at about 10 p.m. I play till I suddenly realize it's 3 a.m. :) My best friend doesn't want me around when he plays a new game for the first time as I always tend to explain every…
[ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We are recruiting a character animator to help create animations for the main character of our…
Hi @alefrizzo I have a few notes if you'd like my 2 cents. 1. You're currently leading with some of your weaker pieces. The grass and mosaic, for example, don’t show your strengths as clearly as your environment work does. First impressions matter a lot, and you want to start strong. 2. There’s a heavy focus on props…
Hey guys from RAD, just wondering if you can answer a few questions about the material/texture pipeline you used. We're looking to test this idea of tiling swatches using masks like you did for potential use at our studio, so I was hoping you could answer some unknowns I couldn't find online. 1. Were the tiling textures…
Yes, the Super Mario example was meant as a very concrete example :) But it does not stop at the pixels. Paint a character with a red hat a blue worker suit and a moustache, and people will quickly recognize it as Super Mario. It's these tree design points that makes a character to a super mario character. No matter if in…
Usually the ones who don't color their spec maps are programmers, lazy, or can't due to engine constraints (source engine in particular comes to mind.) Specular colors are crucial for defining materials. Lets say for instance you have 3 kinds of metal on your item. On your spec you could make one of them yellowed, one…
I'm not sure why Epic does this with their cylinder primitive. I know this type of mesh works better when tesselated, because the triangles are more evenly distributed. Tesselation is used for displacement, here's an example: http://wiki.polycount.com/wiki/NyraCharacter The ngon in your example is not too bad. As you can…
So it's ok to have the hi-res hanging outside the low res when baking certain details? Yeah I'm aware this is a poor example for there being no bevel or any additional detail on the extruded piece, my primary question is more just the logistics on how to setup the baking to reduce artifacting. Glacierfox, I'll provide a…