i finally got around to pulling some images together to share with the community and contribute to this thread! my apologies for some of the crude images. i had a number of random stuffz to B making 4 TQ. these images were collected in an assortment of ways, be it a screen shot from the editor, max's viewport, during…
Here's something we don't usually see. A dev from Concord recently made a post on reddit appealing that Marathon not face the same fate as Concord given the comparisons being made online in gamer communities. Its worth a read…
This guy looks pretty awesome so far, but there's a couple things that stand out to me (most obvious in the sculpt): The biggest is the color of his cheeks/nose (that whole triangle area. Forget the correct term). Unless he's supposed to be sick or something there's too much purple and grey in there. I'd lighten them up…
1. shift+s let's you place the cursor at the selection/grid/active. I don't use grease pencil much sorry. Lol, you want to do those doodle things of yours, don't you:) 2. press F6, press the "add new" button if there isn't already a texture, in "texture type" choose image then press the load button that appears (you can…
Not sure if you're still shopping about, but I have a suggestion. I just recently picked up a Sharp Aquos LCD for a second display just for gaming mainly out in the living room. The one I'm suggesting in particular is the Sharp Aquos 32" LCD: Model LC-32GP1U. I had spent quite a bit of time researching a bunch of LCD and…
I want to create a render similar to the one used in Marvel Rivals for my character. What do I need to do this in Nuke/Maya? Please share any relevant information.
hi there!! first of all let me share some things I found about the weapon. - the big grey screw on the side of the weapon in fact is not a screw, it's a switch. It will make the weapon feel more real as a 5cm wide screw is kind of funny. - Another artist already made this concept and has the model in a marmoset viewer,…
I’m starting a new personal project to model Chappie, the iconic robot from the movie Chappie. The goal of this project is to create a highly detailed, accurate 3D model while staying true to the character’s original design. For this stage, I’m gathering and organizing references to guide the modeling process. These…
I want to share the Photoshop extensions I released recently. I realized while working on Overwatch that ever since Quixel Suite died off, there hasn’t been a good way to paint normals or generate normal/AO/cavity maps inside of Photoshop. Blizzard had their own tools for doing so but there hasn’t been a publicly available…
Cheshire Sphinx I started sculpting for the Polycount Brawl competition which was such a cool idea, I didnt make it there, but I'm still chipping away with the idea from time to time, cats are hard! Attaching the concept I had: American McGee’s Alice Liddell 2025 - (CYBER)PUNK! - MAD (MAX) ALICE Although I only made the…