Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
The sculpt looks fairly nice. I don't know what ears looked like in Brink, but in your sculpt the anatomy on the ear is way off and kind of strange. Compare to some photos online to see what I mean. The topology is on the right track but there are a lot of problems, and honestly I feel like you will need to redo large…
Looking For Work: 3D Animator looking for work. Interested in games and animations. I only animate, not rig nor model. Skills: Animation Facial Animation My Portfolio: https://www.youtube.com/watch?v=Ilfc9D-2Y5w Software: Maya Length of Availability: Available for short & long-term projects. Rates/Payment Method: Depends…
Im not following what your on about there MP. Mayby im just not used to this thread structure, it seems chronologically backwards to me.... The wireframe AK was a promo shot and I think it was just meant to look cool so its probably not a very good representation of the actual model. In terms of poly counts the way we are…
This is from another thread. So not all I wrote applies here. Map out the shape at its lowest level until you have a good general form. Here is one in zB using zspheres. To get between the 2nd and 3rd step I first sculpted (mostly using the move brush) the base mesh in zB to a general form and then GoZeded the model to…
@guitarguy00 you can't snap a vertex to the same face that it belongs to. The solution to what you want is to duplicate the vertex (the duplicate is a loose vertex), and then you can snap that vertex to any face of the mesh. You need to turn on the "Snap onto itself (editmode)" button. You can then connect that vertex…
Hello, So i have been experiencing a strange issue from some time now . I tried every possible way that i could think off to fix it , that includes re-installing PhotoShop a couple of times , re-installing Quixel Suite and etc. I imported my own models , i used simple cubes and spheres and i imported the DDO samples ( The…
atkins diet seems like the quick fix diet to me. You shed pounds quickly, but it doesn't really change your lifestyle and eating right. I'm trying to eat better, eat small meals per day, stop eating food after 9pm, workout everyday and hopefully i'll loose some of this computer weight that I have been carrying around for…
I created these two busts after starting the new Ranma 1/2 show on Netflix. They’re modeled to resemble two shots from the original opening! For this project, I used Maya for modeling and rendering, with toon shaders inside Maya to achieve the final look. I then used Substance Painter to create masks and textures for the…
I think you can do that only by eyeballing it and checking its settings in Zbrush/Materials tab. It's not that complicated I believe it should be just basic Arnold Standard material with Diffuse - Pure white + Roughness adjusted close visually to the Zbrush. The rest is really basic stuff. The only thing probably that is…