Hiya, I've been on this project just for a week or so, but I can't spare the time to redo parts of it as I've got a lot on my plate with other modules etc. I last saved this perfectly fine, no issues. Then when I copied to the memory stick, I changed the project folder name and used it on another computer. That's when I…
Really? People actually do this? Wolfire gives out the source-code of Lugaru as a thanks for all the charity money they raised with the Humble Indie Bundle, they specifically state (in the blog iCoder uses as proof nontheless) that it's for mod making and that they may not use the code to redestribute the game without…
I know you have them. Now give it up. Name: SNemmy version: Pearl Friend Code: 4811 3439 1015 (Oh yeah, I have a Manaphy! Buwhahaha! Go get Pokemon Ranger. )
Hey there folks, I've got some discount codes left so If you're planning to attend but haven't bought your pass yet, here's your chance to save a 100$. Just drop me a pm and I'll hook you up :) I don't know when those stop working though, so you might want to hurry up. Cheers
My mesh has no ngons and it is triangulated and is broken up into 10 groups (ie; the material maps) when I click on the 3Do icon to show the mesh in 3d I get the following error code: Can someone please assist.
http://my.opera.com/community/party/ They're giving away free registration codes. What are you waiting for? EDIT: Oops, I thought I was in GD... EDIT2: Thanks Mop, guess it can use a more interesting title now .
Hi we have a our Game Coding team.We are working on a professional project and we need a Animator.You can contact us via our facebook page. https://www.facebook.com/canyapim/
I uploaded a new version: Download ShaderFusion Public Beta 02 Heres the change log: *Fixed U3B5 bugs. *Fixed VertexColor node. *Added SceneDepth node - Get the depth of the scene behind the surface that is being rendered. *Added DepthBlend node - Get a blend value based on the scene depth and the current surface depth.…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…