Hey, Don't have much time so I do it short Youre on a good path but its the typical issues everyone has, the only thing unusual is the topology is sometimes not closed but you run some unneccessary loops all around instead of closing to a triangle Otherwise: - You need to continue and just do more things - Remember to…
The need for content has been higher than ever with
competing streaming platforms spending billions on original content. According
to Digital News Daily, “Amazon’s increase in its video budget continues the
trend of internet companies entering the media business in a big way. Netflix
is expected to spend as much as $8…
Hi, my name is Valerie Nelson and I am looking for studios or small teams that are looking for an artist to help them with their projects. I have been doing this for 5 years working on and off within this industry. you can find my portfolio at, https://www.artstation.com/valerienelson/. You can also send me a message at my…
Hello, people of PolyCount! I am new here so apologize if I posted this in the wrong section or something. I am looking for feedback on my TTTC mentorship. I have been working on this project for the past 4 months so I am looking for some fresh perspectives! Mainly what I should focus on improving for future projects, like…
Blender couldn't do anti-aliazing while baking. Couldn't bake UDIM tiles automatically, couldn't bake hard/split edges properly without cage or special support loops. So both Substance soft for example are technically still "better" or rather more convenient and less troublesome. They could average baking ray direction…
I'm in need of a freelancer who can rig this character in Maya -- Then to be used in a Unity based game. Must include IK/FK, control rig, and basic facial controls. This may be difficult because of the loose clothing, which may cause some problems. If you're comfortable with this task, please message me your rates +…
Hi Jordon, I'm currently self-teaching myself, so I'm not a professional or anything. Perhaps it's a process of elimination when it comes to discovering yourself as a 3D Artist, I think. It was with me anyway. My method was to: 1. get myself on Artstation - This to me gave me an opportunity to see what artists in the…
You've used booleans on the cage object. Instead, subdivide your operands then perform the boolean and do no more manual work. If you are going to manually clean up vertices one by one like that it will take forever to get done and it's near impossible to avoid shading issues because we can't manually place vertices with…
Email: Thfpjct@hotmail.com Discord - Portfolio - LinkedIn - Resume Hello! I am a Brazilian texture, material and 3D Prop artist (Entry-level) looking for work in game development or anything related to my abilities. I love what i do and i love even more when i work with others. Heres some stuff i've done: