"All images are made from the 'Dakota County Jail Bookings' site" HAHAHAHAHA!!!! the best part about this line was the fact poops head is in there with them all!! and he dosent look out of place in the least.
I found a PDF tutorials here recently but can't seem to find it, it shows to to create a next gen 3d model, its not poop's but another guys. >< sorry for the inconvenience I just can't seem to find it. Thanks in advance
Thank you all to everyone who contacted me with interest in this job. I received many replies to this commission and it took me a bit to get through them all. This is an extremely talented community but after much deliberation I have found someone to take the job. My intent was to respond to everyone individually but new…
Hello, I'm looking for an animator, who is using Maya and is familiar with the Maya -> Unity pipeline, knows how to work with a humanoid and non-humanoid characters and has the ability to create control rigs if a skeleton is given. Most of the animation needed are romance mainly involving 2 characters or sometimes solo, so…
Hello! I'm Marjorie I have been working as a concept artist in the video game industry for 5 years, and I have also had the opportunity to work on board games and various other projects. I am currently seeking new professional opportunities. I would be delighted to connect with you to discuss potential collaborations or…
Going to try posting to this as often as I can as I appreciate the feedback, I have been tackling with a rough project recently that I have currently 'Finished' however I can easily see myself coming back to this in a few years to improve is. My main issue is the quality of the textures, but since I did this across…
While I still see no real alternative. Just wonder if it's only my impression. For years I see only cosmetic improvements . Node bypass been best of them IMO yet took decades of users prays . Coming to Blender nodes feel so much like breath of fresh air . Any custom node saved in a library could be done local to the file…
I wanted to do something with a less faceted or mid - high poly look. And in research I found that the Kratos model in GOW3 (2010) has 64,000 polys as a whole, with 5,700 on the face alone. For GOW (2018) the total would be 80,000. I just want some opinions/feedback on the topology in regards to the loops and density…
I agree with Neox, and I would recommend to not directly assume something is done in a certain way unless you verify it yourself or take it from verified sources. I don't know how this result would be achieved in Nuke, as I am unfamiliar with the requirements/capabilities of that software; but I know of a couple videos…