I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
Hey everyone. So I realised the other day that I need to get better at sculpting from a concept. This thread will document my adventures. I really hope this exercise will help me improve as an artist. Wish me luck and HERE WE GO. LATEST SCULPT A bit more fun on this guy. The neck is looking a bit flat at the moment, and…
Hi! Perhaps I should have kept it more digestible, like: 'With an high to lowpoly approach, I would closer match the highpoly and improve the highpolys edges/shading'. But as so often with this 3D stuff, I find there's not an 'one and only way', but different options that can be combined based on the situation. And when…
Is there anyone here in the Southern California area who is looking for work currently? Gimme an email. poop at poopinmymouth dot com Just to specify, for my intents of this inquiry, you must already live here, not just be willing to move. Drivable distance from LA.
Hi guys, just wanted to let you know about a platform dedicated to find indie Devs and make teams to create collaborative games. You can join an existing project that fits your needs. Or You can create your projects, and specify what profiles you are in the team, and what exactly do you need. www.indiecg.com In any case,…
Hi Sri, I find your work impressive, and I’m amazed by the time and effort you put into creating each scene. I wish you all the best in your pursuits and sincerely hope you’ve found what you're looking for.
Looking for a pixel artist to help me publish my second game. The original job is unpaid, but you will be paid once the game makes profits. We can discuss what fair compensation would be when you contact me. The game is a metroidvania style adventure through seven time periods. I will give loose instructions for the art…
This is looking really strong for a final year project. You can clearly see the amount of thought that’s gone into the environment and presentation – the atmosphere and composition are really starting to come together nicely. Keep pushing the lighting (have you thought about a late evening, golden hour?) the materials.…
Updated her skirt (finally) in Marvelous Designer, though I think it currently looks too tight fitted on her. Might go and puff it in Zbrush and see how that looks...