you can also hot key the average normal function, and stitch all the norls like that but it costs time. a solution could be (not tried it) duplicate entire terrain combine and fix normals then use the transfer attributes by proximity function (mesh menu in transfer attributes) to transfer the correct normals across to the…
NGUI tweening functioning, button sounds functioning and menu switching is working. Good progress on the menu. Tested on a Samsung Galaxy S2. Other test devices will include iPad2, iPhone 5, iPhone 3GS. [ame=" https://www.youtube.com/watch?v=cavgEA1xmT4"]Super Kart Racing Main Menu Test - YouTube[/ame]
The tools are great. its the ui lags, and the control scheme are what let max down. What alot of folks on PC do is condense the modeling tools into what Perna calls 'smart functions' take similar tools and merge them into context sensitive functions. look at silo if you want to see this done well.
@bitinn You are probably correct in that it's the remote viewing that is causing the problems. GPU hardware vendors often restrict direct passthrough functionality on consumer GPUs, which would be a prerequisite for any compute program running within a virtual or remote environment, preferring to keep that functionality…
Justin: * An old version of MODO * NVIL * Rocket 3F * Silo * Hexagon * Wings3D That's not to say these are all still relevant and functional, but the point is: there have been plenty. And At least those three first ones are still perfectly functional (NVIL in particular excels at being just a modeler). Not trying to be a…
Fun? C# API is similar to C++ API, so translating this to C++ is piece of cake. Some may like it. Beside this, if you get some new function in Maya 2015 you will not use it too because it's not available in other versions? So I suppose you are still using only Maya 1.0 functions?
Hi, To obtain the material that a face is mapped to (for an editable mesh) there is a function called: "getFaceMatID". However this function often gives me an ID that is higher than the material count assigned to the editable mesh. My questions is thus, am i doing something wrong, is there a better way to obtain the…
I was playing around with blender and one thing I really like and use often is the insetting function with no boundary. So when I select some faces which has an open edge and inset them, it looks something like this In modo we have the square corners option for bevel but it doesn't work the same way. is there any way to…
Keep the straightened UVs. With such a simple design, use the texture shown on the model as a template to follow, as you model the pattern with primitives. Set appropriate colors to the primitives to function as masks, and bake to texture. It'll look skewed on the UVs, but great on the model. If you decimate the model…
So you want each element in the UV of a single mesh to be randomly positioned? For that you would need to collect the UV verts for each UV element, generate a random XY offset value for each element, and then apply that to said elements UV verts using the SetVertexPosition function (though I was never able to get that…