I'd re-route geometry, either welding vertices or deleting edges in order to preserve your existing topology by utilizing the wheel arch control loop due to the intersecting curved surfaces and high subd level guide mesh.
In 3ds max there is an option when adding an edge loop to control the spacing inbetween loops. This functionality does not seem to exist in Blender. After googling around it seems like a lot of people request it but the conversation doesn't go anywhere. In a lot of cases you can simply scale the edge loops after placing…
Quick noob question for you guys. I am looking for a way to lock a edge loop or other component into place. Not the entire object just a component within the object. So that edge loop that is set can remain unchanged while I work on other loops that are around it. Is this possible??
Hello everyone! I have a question about loops in 3DS Max. Is it possible to do loop deselection in it? Here is my example why i need it. I need to deselect faces that is going straight down. Ofc i can do that manually, but come on xD.