We're hiring for tons of positions, but we really need environment peeps. Environment Lead Position: Full-Time Updated: 2009-01-08 We are looking for an experienced Environment Lead who can create environment assets and lead the environment art internally and externally consistent with the look and feel established by the…
I am looking for a remote job in the 3d environment position or similar, specializing in stylized/handplant. Portfolio: https://www.artstation.com/hinoa Email: tolmdan942@gmail.com Discord: flow2144
Between full environments and props, I'd focus on the environments. Prop work can easily be outsourced, while a good environment artist that knows how to create those props AND put them together in beautiful, balanced and optimized environments is a very valuable professional
Been a while... After about the 7th time relighting this for the new "completed" items managed to obtain soft shadows in marmo, idk how but i love it and this is kind of how i want her to look like with the pinks in the pit/shadow/indented skin. trying an idea for a style for this so it will be a bunch of updates like this…
Really striking ! The speed at which both the characters and environment are evolving is inspiring. These breakdowns and wireframe shots are great. Maybe one day, more big studios will finally realize the value of working that way (not necessarily with unlit assets, but at low specs in general). Can't wait to see more !
Hey guys, I'm here again with another question and dilemma that I'm confused about, I want to be an environment artist in the game industry. I spend a lot of time focusing on props and such for my portfolio and I look at other artists portfolios and I love seeing the environments on there as well as on here that people…
We've all seen the fantasy castles with insane proportions, run-down, realistic modern urban environments and most things in between when it comes to game environments. If I wanted to start modeling, texturing and lighting an interesting environment that you've never seen before, what theme(s) would put me on the right…
Thank you very much guys! This is the cover art I've created for the game, it is adapted to different aspect ratios to use it in different contexts on the various platforms. I created the logos and the character models as well as some environment props. Matjaž Lamut skined and posed the characters, the rest of environment…