I wouldn't say the benefits are very negligible. You just need to be a little patient. I can't lay claim to this one myself - my mate has put rather more time and effort into abusing the crafting system than I have 741 damage from a backstab without factoring in the backstab-damage-doubler gloves.
A ton of things require big hacky fixes to even do a mere imitation of what one wants to achieve, but creds still have to be given to bethesda for improving functionality from previous kits to the new one, and maintaining a strong belief in the mix-and-matching of the plugin system. Something as simple as adding skills was…
That's not entirely true Maph, Battlefield 3 for the PC was designed specifically for DX11 and isn't even planned to support XP/DX9. Hopefully the Joystiq article is a slight misquote and we will have at least some DX11 features that users with the tech can take advantage of. It still looks amazing either way, but the more…
Only issue I have with the "but we get mods" counter argument, is how gimped the moddability is in regards to adding new custom content. Want to make a new type of weapon? No can do. Want to make a brand new creature with custom animations and special attacks? Nope. Want to add new moves with their own animations to the…
Ah sweet, thanks calabi, bookmarked. I love how crazy min max you can go with this system, i didn't realize how high the item stat ceiling really was, I just wish they'd tuned it so less hardcore use of these trade skills was noticeably better than just finding fairly common stuff in dungeons (from a caster's perspective).
It's a very modular system, a plugin can alter anything in the world or add more to it. For example: a plugin/dlc can add new buildings, new npc's, or a new cave to the world, and the actual cave will be a seperate zone within that plugin, and any amount of plugins can be loaded in the game as long as they don't conflict…
This is not really related to the modeling aspect of The Elder Scrolls but recently I was looking into this area of research about dialogue generation and found out that with this Skyrim, they are using some dialogue generation software to better present the words used by the characters. It is really amazing how they could…
Using Skyrim as the base gameplay, can you give an example of a system that you think would work better? Your new method has to work not just for weapon combat, but for magic combat, picking pockets, speech/dialogue skill checks, and crafting. It also has to allow all of the game's experiences to be accessible by all…
The UI isnt very good even for a console. The favouring system is a mess. You cant reorder any of them when you viewing the list. Also in any of the menus they dont rollover, you cant scroll starting from the bottom. They could place a lot more information on the screen at one time, and you wouldnt have to move around and…
Man I am looking forward to this. Elder Scrolls is by far the best game I have played to date. Looking forward to a giant world I can roam around in with the freedom to pick up the storyline when and if I want. Only being stuck in a chute when it makes sense, not too much predefined animation in the combat system (AC3 a…