^ AHHHH Oh my bloody hell, I didn't know that those gloves gave you unarmed bonus! I was trying to find such items for my puncher build, but couldn't, so I gave up for Shield and Sword instead AFTER I sold those! ARGH, on my next run, I'm bee-lining for those gloves!
I came across some random orc who was looking for a good death... gave him that. Also, side note, loving the 'finishing move' cinematics. A bug at the end of the first dragon battle made me reload it, and when I finished off the dragon the second time, my guy jumped up on the dragon and beat its brains out.. hells yah.
I think the reason Animations became such a glaring issue as of now, is because we're talking about a post Rage game. Honestly, I got so used to having enemies lose a leg, and still pull their upper half body towards me before gugrgling in their own blood, that I was taken back by Skyrim and how 'gamey' the animations…
Yeah, that'll happen with any physics implementation if you don't handle it carefully. In real life two solid bodies usually do not enter eachother, but in games the implementations are often not super accurate due to the way we fake things in games or do it on other cores where the syncing isn't always the best, they'll…
1) Am I the only guy who thinks dragon armor looks stupid? Ebony armor on the other hand is a thing of beauty (except for the weaksauce helmet). 2) Anyone else had dragons just fall out of the sky dead before a fight even begins? Bizarre as hell. I'm trying to bring the guy down with a bow and arrow (and terrible archery…
"If you talk to Erandiel, he'll tell you that someone stole part of the cheese supply for his shop and he needs you to find the thief. Unless you killed him, then it'll be his wife. Or his son. And it might not be cheese. It might be some potions. Or some leather strips. It just kinda depends. Once you've received the…
All of them are using two/one-handed animations. You can put basically anything in the player's hand under existing skills, but that doesn't make it functionally correct. If you equipped a broom under the two-handed skill, does that make it functionally correct? Hell, I could make a balloon sword and put it in the player's…
They tend to land only if there's enough open space, which can be annoying sometimes because there will be some open space but they'll choose not to. In some spots you can use objects to hide behind when they do their breath, for instance a house, if they like to land on that instead of on the ground you can get right up…
Rarely do you reach the case where you have to grind in a western singleplayer rpg though. Minmaxing will be possible in anything with statistical freedom to mix and match, so it'll always be there though. In a statsless rpg you'd end up with people finding the perfect combination of equipment, minmaxing the hell out of…
The problem is AI can be pretty effective to create if you create a set of variables from which the NPC will be forced to pick up from as opposed to have the option to pick from everything else possible. Imagine FEAR if you will. The game didn't have amazing AI, but rather, the AI was scripted so as to spawn in strategic…