It worked in morrowind as it wasn't as heavily monster leveled, levels were just a number, but you gained stats from them 1-5 depending on what kind of skills you had used to level up. So you could essentially get really shitty attributes at level up for playing casually. And then came oblivion where you could…
Anyone do the three necklace charms quest? The one where a powerful mage used it but his sons took it from him etc etc? I missed it in my first playthrough so it was quite a shock when I came across it on my archer playthrough. That's the sort of thing the game needed more of. When I first came across Blackwater I thought…
Don't get me wrong, it's good for the Dev's, some extra cash in their pockets, but for the consumer, it doesn't matter if you put up a 30 day grace period or a 300 day grace period, if someone has a PC (as in my case) they're not going to adopt what can be charitably called a Stone-Henge PC with considerably less power…
Hey, has anyone noticed that in dual wielding (even with the dual flurry perk) that swinging only one hand is just as fast as swinging both weapons if they are identical? What's the point of swinging the off-hand at all if there isn't any advantage to doing so? You could just have two weapons equipped and spam the right…
I do agree with your complaints about the stat driven gameplay in most RPG's, but it's clear that nobody is willing to create the type of RPG you're looking for. Perhaps it's just easier to create a game for a stats whore than to create a strategic hand-to-hand combat RPG that requires skill, timing, and technique? I'd…
I had the most fun I've had in a while last night. I was doing one of the companion quests and had an NPC with me. As I approached the area I noticed a Dwemer structure in a mountain. I went inside and was greeted with a Khajiit skooma addict. As I went further and further in I discovered a huge hollowed out mountain with…
Yea... i agree with you.... the dragon battles feel pretty epic when you get startled with the movement of the dragon, like when they land or do things. But when you are hitting the dragon or some of the enemies it doesn't feel like you are hitting anything. The bow and arrow have a really good feel to this when you kill…
When the devs several times have acknowledged the flaws of oblivion and the mentioned the intent to fix them I think it means that we'll see a better game than oblivion. the level-scaling, the world itself, the storyline. I think bethesda wanted to solve the issue of players not being able to go anywhere at any point…
Ugh, don't remind me. The Greybeards too. I ask for the dragon killing shout, and the guy gets his knickers in a bunch, even though I very specifically beforehand told him and assured him I would never use the power for evil, but only for protection of Skyrim (which is what they always want) but even with all that, he just…
What? like making the challenge part of the game, not arbitrary numbers that run behind the scenes? That and the idea of learning by doing in Dungeon siege and obviously skyrim is a good way to get around the problem of being forced into a role. Its a preference thing though surely, however i'd say player satisfaction…