If you're just going to be condescending and rude, I'm not going to bother replying to you anymore after this. You're the only one here trying to imply that I think loops and rings are unimportant, even if you are just mocking me. When did I ever call anyone a dumb bastard or say their methods are wrong? Considering I…
I've seen a 3d engine on an iphone 3gs push 600k+ tris at 60fps. Granted, this was without textures, no effects and using simple lighting but still. I think you could probably push a bit more than 7000 tris on an iphone if you really wanted to...
I don't mind the proportions, or the collar. And I realize you've wound up putting in a lot of hours as a direct result of the advice given in this thread. Still, though, some of the things you're insisting upon will not make sense to anyone but you. Which is fine for personal art you're doing on your own time for the sake…
The nose is a hell of a lot better, if you go back to the beak you had, that would be a huge mistake. I don't think anyone is pushing realism, my paint overs probably come out more realistic because I have trouble hitting the painterly style. But everyone is pushing you to change the bits that take left turns from human…
I don't think Zwebbie meant to single you out in that way... Getting a good grasp of anatomy DOES take years of study and practice for most of us. I think he was just saying that even despite this there were some simple things you could easily adjust to improve your model/texture. The human head is less wide in front than…