BeatKitano: You could have saved you that comment by reading the post yourself, as he said inverting it in toolbag didnt work with dynamic lights. And +1 for that being fixed :)
I think it comes from compatibility problems with newer types of PSD (try to save the psd in an older version of photoshop, I think that's where the problem comes from)
Is the latest Marmoset Toolbag able to save entire scenes now without having to redo everything? I read a post somewhere that they are working on that? Do we have to wait for version 2.0?
I know with previous versions, only relative paths were saved, ie: your content needed to be within your toolbag install directory. Not sure if that is still the case, but it would cause your problems if it is.
It seems specular acts very different in 1.02. Here's an example using the exact same material and skybox. I'm on ATI, and you should still have my email and specs saved from earlier.
Apologies if this has been answered before but whenever I save the Scene from Toolbag after importing a model, setting up multiple materials, importing textures for each etc. and reload it at a later date, the object comes in as a flat grey, with no materials loaded or setup on the character. The light settings and objects…
Save materials on the right hand side UI section when you have a material set up. Then you just load your scene, select your chunks, load material, apply selected material.
Very cool, i liek the new light capacity, shadows are working better on my end. I have one remark tough, i use d1save script for photoshop to save multiple tga maps from one psd with layergroups. And by default it saves with compress (rle) on. Apparently, toolbag doesn't suport compress (rle) option in tga files, and it's…
Yea :) What i meant was it would be nice to have the secondary textures in a separate slot in addition to the current system as a time saver when saving textures out. :) Generally, when using gloss for example, i very rarely make iterations and its a bit of a pain to save the Spec out using an action, reopen the spec in…
What file format? Have you verified the alpha is saving correctly by opening up the resulting image in photoshop? Make sure to set specular sharpness to max if you're loading a gloss map, so it controls the full range.