Hi! In Max you have the "Channel Info" tab to display how much weighs you model, your UVs, your vertex color/alpha, and other infos. Is there a built in option for this in Blender? Else, an addon you'd recommend? Thanks! edit: this one
The only thing I don't see being possible right now is to add those extrusions after doing the bevel and not applying the modifier. The rest you should able to do non destructively. Maybe some else has some other ideas.
it doesn't read like a decision has been made as of yet though. anyway i thought the point of having data exchange formats was to be able to exchange data with something else. ;) i'll send them a postcard if i stumble over "gITF" somewhere...
This is one of the cool little things about 2.8+. Everywhere else I am aware of you either get no option to turn off filtering or there's a global switch (like in 2.79 and earlier) that renders every texture in view razor sharp looking in a headache-inducing way.
I've only just noticed this, but when I'm in the UV editor the panels ui to right (scene outliner, modifiers etc) is super small. Cant show because I'm poopin and I was just reminded of it and thought I'd enquire. Anyone else have the same issue?
Hey guys, please, sign this petition to add the Merge modifier to Blender. https://www.petitions.net/add_merge_modifier_to_blender 7 Don’t forget to validate it by mail. I know there are several posts on RCS, but even with that, nothing append. So, I’m trying something else. Thx for your support
@Justo I saw your other questions already got answered. 2. In the X menu (delete) You can select "Only edges / faces" this will delete the edge but keep loose verts. Be sure you are in vert selection mode or else you won't see them.
Haha yeah it's a cool thread. If you were going to post one more thing to help it would be a diagram of what bias does... (the text dosen't mean anythign to me) because I'm thinking it just chooses the start of the ray but when I test it's doing something else .
Thanks xrg!! Got it working. I bound it to q party because I like it and partly because I couldn't be bothered to work out what else tab was bound to. I never quite worked out the hotkey editor, to find existing keymappings do you usually just export the map and search in there or is there a way to do it inside the ui?
I've been using the Blender Experimental 2012 keymapping and I'm really loving it, so far my only problem has been that vertex painting doesn't seem to work with it. I just end up switching back to the blender defaults while I'm doing vertex coloring, then switch back again :P Anyone else having issues like that?