I have an array of objects which looks really computer generated/ evenly spaced out. I'd like to control/ randomize the rotation/ transform offset in X/Y/Z of each individual object in that array, so it looks more natural. Is there an easy way to do that? I could assign e.g. a displace modifier, and then e.g. use a 'cloud'…
How do different objects with the Eevee node 'RGB from Shader' interact with other in a scene? It would seem that to derive the color, Eevee has to get the results of a preceding shader- but the result of that preceding shader requires the light reflected from other objects to be assessed, and if those objects have the…
Does anyone know if Geo nodes based instance scattering allows to make instances "real" i.e. export them as instanced objects rather than a single object?
Thanks, I will look into it. Doesn't seem like Blender can do the exact same though unfortunately. Different question: is it somehow possible to model symmetrically in Blender? Meaning, if I e.g. insert an edge using the knife tool on one side of the object, it will automatically insert an edge on the other side? I can of…
"You can even hide the objects you used in the Cap from the viewport, they will be displayed anyway." Or make a new scene (+ at the top next to the word scene), and link the object there with ctrl+l (edit: L :D) "objects to scene" then delete the object from your working scene so you don't have to worry about it when you…
@renderhjs hasn't posted this here yet, so I'll share this until he gets a thread going: https://bitbucket.org/renderhjs/blender-addon-fbx-bundle Features * Batch Export selected objects as FBX bundles * Batch Import 3D files from a folder * Preview FBX bundles as you select objects * Bundle objects by name, group,…
Workbench is the default viewport renderer. I'm not sure how to change the default material. I just have a custom default material applied in my startup blend file and use Hardops Alt+M in object mode to apply to selected. If I just want to apply different colours to objects I set viewport to studio>object and set the…
@wilson66 That's similar to what I do yeah, I just skip the 3D cursor tweaking and use the move tool. 1-Set the pivot to a vertex in object A (I hotkeyed this in a context-sensitive script so I just press E) 2-Move-snap the object A to the vertex you want in object B
I know I've asked this before, but can't find the answer now. Again: I'm using Blender to model assets, and export them in OBJ format to texture them in Substance Painter. The problem is that Blender does not export the object names correctly in OBJ format (or any other export format I have tested). This is a problem…
Yeah, and really easy to do it too. Easily my preferred workflow now to match photo perspectives. Looking now on how to parent objects to another one's rotation, like you would group a bunch of objects in Maya and be able to rotate the parent object without altering the children rotations. Collections don't do that afaik...