working on a semi isometric tile based engine in unity as a personal project, a map editor for it written in Python/Qt and max scripts to batch export the tiles. Not sure where to go with it, but I got the idea when I stumbled over xu4. Also it gives me a concrete project to work on while learning Unity.
I've been working on a tool that generates flowmaps using a fluid simulation. It's a plug in for Unity. I've submitted it to the asset store, I'll post a link when that goes live. There's some more info here http://www.superpositiongames.com/products/flowmap-generator/, with a Unity webplayer demo.…