Good stuff! How well does it work when combining objects have different materials, or pulling faces off of an object that has multiple per-face materials? I've been using a couple other scripts to avoid materials breaking (usually), but they don't do the fancy things yours does.
Currently there is no sending of completely new objects, but it is planned. I got renaming and duplication working today. Next up will be fast-fetching of selected objects from UE4 using the "export selected" as FBX option. Then either exporting/ auto-importing of single objects (but that requires some more pipeline-work)…
Some Saturday night fun with GraphN: this is a material picker + object placer that basically samples whatever material under your cursor, and assigns it to the object you're currently moving. We're just a week away from the beta now, feel free to DM if you're interested in testing! :) would love to start getting some…
I'm not sure if I had this in the public release, but I've added 2 more options to my Object Placer tool. One being Array Along Edge. Which lets you array/clone objects along edges spaced evenly. The Second that I just added, being Align To Edge Direction, which is pictured below. It aligns each object to each edge chosen,…
https://www.youtube.com/watch?v=bqn_XKxdVQY&feature=youtu.be some simplified controllers and custom object for track rig.... A custom "rotator" object keeps the rotation as a parameter not as transform then "spoofs" the display to show the net result. It also has a specialized manipulator so the rotation can be changed in…
Yeah, you can, however I don't think you can animate/link the sets, so far I can see it only the items inside the sets that can be manipulated, most likely because they are not physically in the scene, but just referring to objects. I did a quick test with center pivot, and it center the pivot to the individual objects…