testing out hand painted normals for macro-detail. Upper left is a normal map generated in crazybump, with how it looks below it. On the right is the hand painted normal that I blended with crazybump's mixer, with the result below it.
2-3 hour paint/concept job... not going to lie and say omg i'm super speed paint 20 minutes. with practice and control will come speed. edit: now with colour correction and glowy bits
first crack at at a head sculpt in mudbox, from a (rather sorry) base mesh in max, started this morning. based on my "laputan machine" painting. ended up fixing a lot of the anatomy from the painting and boy I had fun. i know now i can handle a full character no problem. it's so much like oil painting the transition was…