This isn't a terrible piece but you really do need to look at your scales again. This AT-AT is a dwarf :p Aside from being way too high poly with too many cuts, you really do have some issues with unwrapping and filling texture space. Remember you can use 1:1, 1:2, 1:4, 1:8 etc etc sizes for textures. In this case wouldn't…
spacey: splendid little girls; the parasol one makes me go 'hell yes' chaosquack: but the outer ring is fine; not sure about the yellow; recommend less smudge xvamp: that is a fun illustration - do carry on! devin: ... yes pls. keep at it dudes, etc. /salute this should be in a sketchbook thread, but I'll feed the beast.
that face is amazing, xvampire I am working on this head, trying to get a decent "generic masculine" look. Basics before adding too much detail. Nostrils too wide I think, also I forgot to smooth out between the brow, etc. But it's more or less getting there; supposed to be a medieval warrior, anyway...
I made a pebbles cluster, copied and rotated it few times, then selected another cluster, etc. Softimage doesn't have a nice scatter like 3dsMAX does. Making it this way helped me to make a base diffuse texture. It wasn't that time consuming after all, and I'm very pleased how normalmap looks in UDK.
Thanks! I made the rubber bands by making a circle and resizing it so it roughly went around the parts I wanted it to, then enabled it in viewport/render as rectangluar, and resized it so it was really thin. Then I just manually moved verts around to make the shape I wanted. Splines are great for making pipes, tape, rope,…
neox. It's based on this concept. I don't want to stray to much from it but I kiiind of agree. Honor the creator etc. Skulls + gun were the theme of the competition it came from. I could remove it though I guess. I don't know. Hmm.…
Sup guys, another something I'm working on :p Been wanting to get into character modeling for a while now and I've been looking at loads of pictures,tutorials etc. Now, this my first head model done without tutorials, maybe some wireframes of other models but just to look how the flow works.. And I'm wanting a few pointers…
love that latest one JFletcher. some really nice guns in the last few pages. (I have to tackle one next so that should be fun) great paintings as usual ferg latest version of bruce. sick of looking at this piece all the buttons, laces/studs etc a re now baked in. still a bit more to do on the holster and straps. takes…
nilix - definitely needs harder edges and cracks etc, but I like it. I didn't update my rorschach enough to post in my thread so I might as well post it here. the hat/mask/scarf is pretty much done.. ill reconstruct the subdiv in zb.. I cheated on the lapel don't know if thats cool, it's separate from the coat :P time for…
nice soldier stinger, could do with some colour variation eg subtle purpleish gray for armour straps and under metal, pouches could be a more browny green than the rest etc same with the skin, more subtle variation would be cool its all a bit pink. neox, is that the airborn dude? I like him as he is in the mod. Or is this…