slightly related (even though its just the alpha channel) http://www.scriptspot.com/3ds-max/rendermask you can create snapshots of the viewport and also change the background color of the viewport- if you combine the 2 and perhaps even make it so it dumps you a PNG right away with the background colors opaque. But using…
@Tumerboy: would be the scripts folder be okay? , thats the other option I have. I am implementing that right now- will upload an update as soon as I tested it. @ZackF: no it does not work like that,- it rather determines if the stitch edges should be slided more towards the source or target,- not if the other shell should…
This has been working great for me. Made my life much easier. I don't know if you're still working on it or not, but some tweaks I'd like to see: always on top > every time it opens up the editor, the window completely covers it and I have to move it. to the right a bit. Annoying! Better yet, if you could somehow get max…
sorry for being absent I was busy moving from Germany to Sydney for a new game development work I hope to get started with TexTools sometime next week once I have settled here somewhat. @Gerbeiter: I will have to look into it but for now I think it has rather to do with your missing Administrative rights or wrong Max…
smal update news 1.) upcomming align stuff Thanks to Talon most likely in the next release I plan to add a d-pad with which you can align verts/edges and later shells into 4 directions. Talon asked me if I / he could implement a script of him that aligns selections based on a given direction (4 types). At first I was a bit…
Can you elaborate a little bit like what you are trying to do or where you would have installed it instead. Right now I still aim for $scripts/TexTools of the centric folder with the scripts and bitmaps in it. Only the macroscript icons need to be copied in the $ui/Icons folder. What the new installer does mainly is…
cavity render had to go for this release - still not done. It basicly applies a cavity map (concarve / convex = black / white) to either the vertex color channel or renders it as a texture map. Almost the same as in Polyboost or now max2010 except that I can access it in max 9 as well without polyboost or alike. It has…
some updates I dont know if you guys noticed but in max2010 some minor UV changes have been made it is basicly just the UV editor floater which now offers: stitching in/out, aligning horizontal or vertical (each a button unlike my tech), and better + - 90° rotation (easier for me to read). There is also a propper loop…
muhaha http://scriptspot.com/forums/3ds-max/general-scripting/unwrap-editor-window-setwindowxoffset-not-working sadly even till today nobody could help me with that,- in other words I was already after a dock able thingy the thing is I dont know how the maxscript works because if I follow the maxscript dpcumentation it…
Right now, it seems to autosnap when you open the tool just after the Unwrap window is opened. Could you please add that into the setting, allowing the user to decide whether he wants an autosnap or not? It's cool, but I might want to disable it. How does this one work anyway? Because when I did make a test, just one chunk…