Thanks for the kind comments everyone. MightyPea: I imagined her being a military commander of some kind, so I was going for a mix of blunt and elegant features. Looking at her now with fresh eyes though, she does look a little too bloated in some of her features (especially the nose as Swizzle pointed out). 8FtSpider: For…
It seems that you may not be putting the polys where they are needed the most. The top loop that condeses the vertical rows is barely doing anything to the silohuette. Probably at least 1/4 of the vertical rows could be eliminated without losing a lot of roundness. For this tiny little prop, do you really want to devote…
its all max so far, manuel (katzeimsack) developed the tilesystem for the main island, so i have 1 tileable rock texture with grass on the bottom, one with gras from the top, one tileable grass textures, 1 tileable rocks texture without grass and a tileable way texture that i can use. i started with one left/right tileable…
I'm picking and choosing which details to build high-poly inside of Max, and which to bring out and sculpt. The sign, for instance, is high-poly built in Max and that will be it's final high-poly state. The pipes/fittings are also still showing the turbosmooth I had on them to make sure my edge loops were fitting for…