You can use the ultimate method (adding more geo) [left, middle]. You could add edgeloop around the area you want sharp (smoothing is necessary to not look pinched) [right, left side]. Or you could try using creases/smoothing groups (although it will be pinched no matter what, you can only control how much of the pinch…
I'm having trouble with a PS3 controller's grips. First image is my blockout (right) and the working mesh (left), where I've done a simple extrusion for the grips. However, doing it this way is making it difficult to get the right shape. What's the best way to handle multiple transitions and intersections like this? Am I…
Hi guys, Can I get some help with this shape? I've tried cutting into the mesh, extruding and flattening (left) and then using half a cylinder as a boolean (right), but it still doesn't look right and I'm sure there has to be a better way.