This is my biggest problem with high poly modeling but your words are very good to hear and make me want to step down from thinking too big and work from the ground up so to speak. My models do nothing BUT pinch hah. It seems there aren't massive resources available to learn this kinda stuff. I can't wait until Gears 2…
Kevin, wicked stuff so inspiring! I jumped right into the editor to see the in game stuff and I was amazed at how many modular pieces you get out of one part. For example, the BigNose has a small varation on the circular part. But it then gets divided up into 3 different sections for additional parts/deco, same with the…
I would suspect that technique woudld be possible through Zbrush. Hide the unwanted areas you do not want to affect so that all that is left is the workable region of the mesh. Create a black and white Alpha in photoshop which looks like that shape or silouette. Save in the Zdata\ Alphas folder of pixal logics zbrush…
Thank you Kevin for taking the time to answer those questions. I really appreciated it. The work is very inspiring to see. Hopefully my future work can come close to what you do with some effort. -DN-: Thanks for the tip on the spacing tool. I hadn't used that before. I have used Advanced Painter for bolt/screw head…