Taxis. Uvs are almost finished. I'll have 3 variants on 1 texture when I'm done. Two with the Dorsal advertising and one with the forward-facing sign. Then comes the damage models and damage particles (doors hood and wheel) and then comes the blowing up swarms of them with a giant robot (this part comes a little later)
cheers guys! johnny - heehee good call, i'll definitely add one, maybe on a tiny superfluous robot arm and one for his evil cigarette holder. Sweet texturework btw! keg - yeah he's somewhere between george peppard and donald rumsfield thanks for the props and feedback all, some super work in this thread.
Brome-Marine: Ah, but she has tribal looking tatoos. http://mshirow.free.fr/PosterBooks/S1_03/S1_03_Back.jpg LOOKING is the important part. Yes, they're curvy lines, coiling around each other, but aren't traditional tribal. Look more painted on....by a robot. Also, she doesn't look vertically stretched enough. Stupid…
[ QUOTE ] Hawken, is that from an anime series where they fight against giant bugs? [/ QUOTE ] I think that was called "blue gender" [ QUOTE ] Isn't that sort of like asking if its the anime with the little girls who are super powerful [/ QUOTE ] I'm going to guess "Powerpuff Girls" [ QUOTE ] or the one where adolescents…
achmed, nice building. I think the main thing selling it as a robot right now are the glowy circles that look like eyes. This might not be a bad thing though, gives it character Justin, good start man. Looks like Enzo's working out pretty well after all. Yeesh Rob, settle down there! I was about to pimp something, but I…
Yeah. I think you're right KDR. I'm usually pretty keen on doing things "right", BUT this was just a test to show the (non-tech savvy) cast that we aren't totally full of shit. I also think the robot is maybe a hair too washed out. Overall, for something that is just going to be a background prop, I'm pretty pleased with…
Just a pitch i did for an agency who pithed for a pretty big beverage company. 4 days for model, texture, rig and skin + 4 highres print artworks, ha i love those jobs with tight timeschedules ^^ @achmedthesnake: Cool robot! But maybe a little too clean? Some Variation in the textures would be nice. @boomz: you could try…
[ QUOTE ] Just a pitch i did for an agency who pithed for a pretty big beverage company. 4 days for model, texture, rig and skin + 4 highres print artworks, ha i love those jobs with tight timeschedules ^^ @achmedthesnake: Cool robot! But maybe a little too clean? Some Variation in the textures would be nice. @boomz: you…
[ QUOTE ] To be 100% honest, to me the most impressive thing is the fact that you got such good results from planar mapping like that. I cannot see any stretching at all. Bloody well done mate, I like it alot! [/ QUOTE ] QFT, especially the bloody well done part crit: In the concept art on your site, you have her undies…
too many cool things in this thread, missed out on a whole lot of awesome stuff since last week some favourites - whiteblaizer - really cool scene, great materials bones - wow! superb character! ruz - great basemesh b1lllll - that's a super cool design, more face! thanks for the hello's and feedback doc_rob - cheers for…