Hello everyone! It's day 3 since I joined Polycount Sketchbook and day 34 of my 180-day topology improvement journey. I'm determined to take my topology skills to the next level! Today, I started off by writing out a list of 23 things I could do to improve my skills. The first thing I did was reach out to some amazing…
Day 102 of #360daysofart (2/2) 🍒 I noticed some improvements in my understanding of topology.🍒 I worked on my Lotion Model and I am satisfied with what I have. 🍒 I replied to all the feedback I received on my previous post.
Day 101 of #360daysofart 🔷 I spent hours trying to remake the lotion cream model, but I couldn't figure out what happened on the side view. 🔷 I read 3 blogs on focal lengths in cameras. 🔷 I read 2 blogs on cameras in Blender.
Day 103 of #360daysofart 🏮This time, I did not eyeball my deodorant model. I took photos and used them in the viewport. I learned more about threads from John Dickinson's TopoTalk part 2. 🏮I did more research on UV unwrapping and texturing.
Hello fellow 3D artists! Today marks day 42 of my 180-day journey to improve my topology skills. Today, I tackled three tasks that I'm excited to share with you all. Firstly, I had the opportunity to explore the DIGITAL ART LIVE platform. I joined it just yesterday, so I spent 1-2 hours familiarizing myself with the…
Day 111 of #360daysofart 🍎 I tried to improve the model for the belt buckle after some feedback from SnSmNtNs🍎 I helped a fellow Blender user troubleshoot a task. Then, I recorded a YouTube video to show him how to do it. 🍎 I replied to all the feedbacks I received
Greetings everyone! Today marks day 41 of my topology improvement journey, and boy was it an interesting one. The weather was gloomy and cold due to the heavy rainfall that persisted throughout the day. But that didn't stop me from resuming work on my mouse model, which I began two days ago. I had originally started…
Day 97 of #360daysofart 🔆 Today, I watched several videos on texturing (Blenderguru, Grant Abbitt, etc.) 🔆 I practiced using a free texture from Poliigon and one of my previous models 🔆 I replied to all the feedback I received from my previous post
I didn’t realize how difficult it was to create Blender tutorials until today, damn!!! It’s not easy, but it’s a good learning experience. I helped a fellow Blender user troubleshoot a modeling issue. YouTube (HD) (Avrg audio): https://youtu.be/-8DStxiEXrY Instagram:…
Day 125 of my 360-days of art: 🟡 I watched a tutorial on designing a game-style logo. Tomorrow, I plan to try out more colour combinations. 🟡 I tried out various colour combinations and shared content about them. 🟡 I assisted two Blender users in troubleshooting a modeling task