Did a little more with level blockout. Wasn't happy leaving the end area quite so unfinished. Added a bit more detail to a few buildings in the Agora that are very blocky. Also increased height of the acropolis so it's more of an epic climb to get to the boss fight. It can now be seen from almost anywhere in the level…
https://www.youtube.com/watch?v=Lpx770Nnh58 Okay, here is mostly complete blockout of the level. Some portions are still pretty sparse, but I am content with each engagement, general difficulty and pacing, and overall flow of the level. The last section (the wooded path from agora to acropolis) is no combat and I might…
Small progress update: General project management: Spent a day and a half preparing on boarding material for a music guy. I was lucky enough to snag a guy who is doing a final project for his college and needed a game project to contribute to. Preparing info forced me to have to think about how can I breakdown project into…
First steps of the harpy taken care of. A basic model with focus mostly just on silhouette, and a rig. Animations over the next few days, and I probably wont bother with textures and refining the model until after the level art is completed. It seems much easier to make decisions about the design of characters after having…
@iam717 , i think i know what you mean. rather than just random leaping, they should be darting from cover to cover. once I get the environment further so that we have more stuff to to work as cover I'll see what I can do with code for that. i've done a little bit of experimentation with "smarter" enemy AI but what I found…
Thanks @zetheros I go back and forth on how far to push it. Sometimes I love it, other times I feel like it's too heavy handed. But the buildings will get eventually get some accent colors which will break up the monotony of yellow, so I better wait until materials are in place before making a final decision about lighting…
I've got two variants of the satyr blocked in. Keep in mind this is preproduction type of work - in addition to exploring basic theme and style for art, I am also developing the overall assembly line. I decided to add an additional satyr variant. I had a skirmisher and a charger, but I decided to add an archer as well.…
@zetheros I've done that already - the planning. What you've described is kind of where I am right now - developing the assembly line by conducting research and doing experiments. Along with that I am also iterating on game design, starting from the master plan and trying to verify that all of it makes sense in practice.…
FInished with the pitchdeck art. I ended up not using some of the illustrations I made. Should have actually built the slides first because once going through it, becomes much easier to understand it from the potential viewers perspective. then i updated plan on what art is needed. most the stuff I made will be used one…
Okay, this post will talk about next big iteration for the level design. The previous design was probably fine, however I have plenty of time before my first deadline and I think there are some major improvements that can be made both artistically and for gameplay. Level blockout update In previous post I mentioned that I…