okay so right off the bat I see that your biggest problems come from the profile view, it´s an important view, don´t ignore it. The head is too wide from the profile and not long enough down. See how you sculpted the cheek so it curves into the nose shape? it shouldn´t do that. And how the orbital bones of your skull is…
Thank you for keeping up the efforts here. You're definitely making progress on your journey. For this guy, I can see where you're trying to form a nice stylized silhouette using the simple base. The frame of the character unfortunately feels very unstable at the moment. Part of this is growing in your understanding of…
Woah! Thank you so much for featuring my art on the first page, that means a lot, really.. If anyone is interested here's the arstation page of the work: ArtStation - Travelling Salesman, Raphael Fabris
The character is almost done! The hat and head still need some work. Turns out trying to follow a concept 100% is really, really hard. I've tried my best to keep the proportions and silhouette as close as possible, but if you compare the concept with the 3d model you can see a lot of mistakes, like the distance and scale…
I don't know what's up with human anatomy but i find it really hard to even start trying to get the proportions right. I did 5 skulls studies, only basic shapes to try and get the proportions right, while doing the sculpting i noticed that perspective is a real thing and not some irrelevant dilemma of if you should sculpt…
Great progress in this thread, keep it up! I'll leave the anatomy advice to the experts, but a couple thoughts on the most recent troll... I think you did a nice job capturing the overall proportions and mood of the character, but the stylization feels a bit inconsistent. For example you have some very sharp transitions…
Hey everyone, i finally finished the project, again i'm not particularly happy with the final render, but i'm really proud of finishing a big project by my self ( i mean not from a tutorial). I hope you guys like it and stay safe!
Thank you! Today i did some mouths: Not until the last one on the right i noticed some volumes i missed in the first 3 ones, i will probably sculpt a few more for training purposes then i will start practicing the eyes.
And here i am again with another big project and with no human anatomy study at all.. this time a toad, wanted to do some more polypainting and i'be been trying to make a somewhat cool frog since the beginning of my journey(well you can see that i've tried with that derpy looking frog in the original post). Inspired by…
Hello, I hope you all are having a great weekend, I'm still working on the troll, this is probably the project that I'm having the most fun so far, I already learned a lot from it. I will make this character able for 3d printing, that's it, any feedback is welcome!