@renderhjs Thank you so much for creating these tools. I've been slowly learning Blender in my spare time to see what it can do. These type of tools makes the transition easier :) Do you have any suggestions for add ons that relate to modeling? i'll be checking out Hard Ops eventually!
Yes I did get your pull request and I have actually incorporated your improvements. There were a few small issues like normal type was not set to tangent and I added support for world space normals as well. Its all in the latest pushes in GIT. Thank you very much for your contribution and effort - much appreciated!…
@Menchen Yup unfortunately no bucket rendering or progress bar when triggered in textools. In part this is also because I need to cue operations after the bake is done. There is a way to trigger the progress bar but its much harder to detect via script when the bake is done. Perhaps in time I will try to improve this, a…
@renderhjs Hey Renderhjs! Will there maybe be a 3DSMAX Update? The last Version is stable and good, but maybe you have some funky new Ideas for a cool 3DSMAX Version? I use it all the time for my LowPolys, especially before i bake i use Smoothing Groups From UV Shells, always always always always! :-) Thank you for…
Hi @@Podolstein Have a test file that you can send me? Obviously hitting memory limits somewhere - perhaps a different strategy could be applied to avoid using that much memory at once. @@FourtyNights I am aware of meshlint, 3dsMax had something similar of a mesh debug view. To be fair with UV's you have at least Angle and…