Pretty basic looking stuff I know, 1024 tileable texture, was just trying out a new workflow to make these tileables, getting my grid set in max plane and box to get the pattern, doing measurements from photos to get a general idea of the grout width and scaling acordingly, first basic brick sculpt in zbrush into a few 20k…
Awesome stuff guys! @Deforges That is the best thing I've seen all day, and I may or may not have laughed hysterically at it. Got a couple of blockout shots of a current scene I'm working on, I want to get all the environmental design and texturing out of the way before I get too far into the one offs. Still have to dirty…
i think you could improve your model by doing the following: -the bricks are too large scale them smaller -add some sort of "dirt transition at the bottom and under the roof bits and windows the walls look very flat and repetitive -put everything onto 1 atlas for maximum performance benefits. the windows and doors have a…