I think it'd be nice to have a new thread every week if we get at least 6 pages every time. Otherwise it'd be quite hard to find the starting post with the new tasks. You could also make the new thread with some links to each week's thread so other people can go and check :) Thanks. I think Amsterdam Hilton Hotel's model…
Silly me forgot to mention that we'll eventually stop somewhere obviously. I agree to some extent, but you're forgetting that struggling is a huge part of learning. Doing (relatively) simple bolts all the time doesn't get people too far (i learned this the hard way). I'm hoping we can find some middle ground so the…
This makes sense but in all fairness peoples final outcome doesn't represent the process they've been through nor can you weigh how much they know based upon the final design. My picture may look nice but without any help from odd_enough showing the regularize tool I was in a world of hurt. If people want help all they…
I like the idea, but two things: 1. People have to dedicate a large amount of time to the noob challenges. It seems fair people have a say in what they are spending a month on. This however, Can be accomplished in an hour or two. 2. Voting requires participation and some level of footwork by other people, and that's one…
I think keeping the weekly challenges to one thread would be best. Having multiple threads would inevitably be confusing to any newcomers or anyone skimming the posts. It also means less bookmarks to keep up with, and we'd keep all of the hard surface tips and strategies in one place. Plus, a thread with a ton of pages…
Keep the threads at weekly intervals as it's less work and keeps the thread on the front page when it's posted and just add any useful posts to the new thread for people to use as help for specific things. So for instance you would post next weeks thread by copying all the stuff you wrote for this thread, change the…
Hey guys! Looking to get a little better at modeling challenging and complex shapes? Do you frequently have trouble with tricky geometry, and need to up your game? Just bored at work and want to kill some time? Well, You're in the right place! In 'The Weekly Hard Surface Challenge' complex and challenging geometry will be…
Jurassic thanks for the tut. I have used a similiar method in the past as well but I like your approach better. ghaztehschmexeh- I can see why you might think it is lazy. We have to understand guys, production and traing challenges and such are two different animals. This method is great for a lot of things especially…
Exactly, I couldn't agree more. As for who did the break down, I think it would just be a matter of observing who did the best job. Not necessarily a winner, But someone that I will privately talk to about their method. I could then recreate it myself, and do a breakdown. Giving credit to the participant whose method I…
Looking good! On your wireframe pic It looks like you have an Ngon pulling on the main cylinder, where it meets the box. I can't see if it's causing any shading errors, So it might be nothing, But the more continuous the geometry the better! But the smoothed end result is king, So if it looks good, Props :) Just a little…