loving toolbag 2!.. once it has the rest of the features and fixes in its going to be amazing!! more here... http://farm3.staticflickr.com/2832/11234581126_98a538dd39_o.png
Not sure how important it is but 16 bit tiff seems broken for normal maps. Really like the IOR and can't wait to play around with the Dota 2 shaders :)
When you capture an image it uses the resolution in the Settings under the Capture menu. If you want to export images at 2x, simply double your intended resolution in the W/H boxes, ie: 3840x2160 instead of 1920x1080. The 1:2/1:1/2:1 settings in the render tab are only for the viewport display and do not affect image…
Toolbag 1 will continue to function for existing licenses, however we are no longer offering it for sale. We will continue to provide support to our existing users, and we will likely release updates if catastrophic issues arise (crashing with new video cards/drivers), however Toolbag 1 is no longer in development. Toolbag…
AO in Marmoset 2 actually darkens the ambient lighting pass in any area where the AO is darker - or at least that's my understanding of it - so I don't think so.
Is there a way to do lightbeams in marmoset 2? I can't seem to find a good method. the dithering looks very poor so i'm just curious if there is a better way.
Does Marmoset 2 auto-update texture and mesh changes from external applications like Photoshop and 3DS Max? Marmoset 1 did this and it's one of my favorite features.
Is there a way to have the color of the AO (either the SSAO or the AO and Cavity maps) adjusted in Marmoset 2? Say I want to change the "darks" of the AO to a brown, or something. Is there a way to do that?