Awesome thanks guys. I really need to nail down my language of choice at this point I think. I still want to go the Unity route so with that in mind, I'm not sure. I see your points about C++ Ben, does the same apply to C#? The thing is, I'd rather get 'straight into it', starting with the target language rather than…
Sounds like something you want to look into when you want to write your own 3D engine or shaders or rigging tools or Maya plugins. There's some advanced stuff and math in that list. I feel a lot of it is not needed for a newbie trying to mess around with Unity though - Unity takes care of a lot of this for you. If you want…
Python would probably be of the most use to you outside of making games, assuming it's used in 3D apps for making scripts, especially for Maya, Modo, and Blender. The problem is that Python isn't directly available in Unity, the closest thing is Boo. Were you to learn Python, I'm not sure exactly how much of that knowledge…
I am the other way around, programmer trying to do 3D modeling. Well the good news is, its definitely more difficult to do 3D modelling than programming. Programming, its all about some simple logic's like math. 3D modeling,.. god.. If you are going to use Unity, you have to choose between unity script or c#, I think most…
So you went for one in the end? How's she treating you? :) I wonder how much faster the Ivy Bridge versions are. I'm thinking of getting into a little Unity development soonish, didn't know there was so much coding involved... at least to make a polished product. :poly117: Will start learning a little C sharp I guess...…
I think this is a good choice. In the context of using it within Unity3D it's probably the best way to start. I know that the resources for C# in combination with Unity aren't great and It's good that you bring that up again. I've had a tutorial in the works for a while and I'll be picking that up again because this gap…
Ah, one point I should add (probably should've mentioned this at the start). I use a Mac, and don't really want to go the Boot Camp route, primarily because my laptop has an SSD and I don't have the space for a Win partition. I do have a desktop, but I'd rather keep that the same OS as the laptop so I can move projects to…
I'm down with this. Exactly to the point. So as you already said you are going with Unity. So you have two options C# and Java. Make it easy and just pick one. You can't pick wrong trust me. And don't stress about books either. You can start learning Unity scripting without any books, it's all in the web. When you get to…
http://programming-motherfucker.com/ also, dont listen to what Nite says (even if it has value), i saw his code XD and msdn usually only makes me angry most of the time i find my answers in stackoverflow or thecodeproject And c++ isnt really the language one should begin with. not because of its complexity, but the…
My first game was done with actionscript, done basically via a bunch of tutorials, and I honestly didn't understand much of it, but in the end I made it work the way I wanted... but a lot of brute forcing :P I then went ahead with my(limited) knowledge and have done 2 games in unity with javascript(javascript complies as…