So after hours and hours of research and trial and error, I still have no idea how to fix this issue. I'm on the bake stage to get the AO map and some parts are messed up. This is supposed to be a flower, and as you can see the thin parts have no texture at all. The 8 thin parts actually have the exact same structure and…
I am a 3D Modeler looking for a concept artist to make items ! I'm very low on ideas and want a person who can draw things from his mind ! and we together can make dota2 items ! you can add me to steam: http://steamcommunity.com/id/Dvonio/ or send me a private message over there (will be on on aprox 8 hours from now) I…
There's a Max shader which simulates the dota hero shader posted in tech talk. It helps to get to see what the VMT settings do. It has all those controls in it so you can match it to a specific hero's VMT. The whole thread is probably worth a read but make sure to get shader version 2.2 on the last page.…
:thumbup: Completely correct. ZBrush is a x86 application so even on x64 machines it cannot address more than 4GB of ram on the system. Another point to make on ZBrush is that it will magically compress the memory, and can be done so manually. I don't remember the default but if you have lower resources I would recommend…
Hi guys. I need some info about transparency. Does anyone know how Death Prophet's ghosts' materials work? I've read somewhere we could only use black or white for transparency yet ghosts with many other props (like waterfalls etc) use 8 bit alphas (or something) for transparency. How is this possible and can I use that…
I definitly agree with bounchfx with this. Most of you guys already have at least 1 item ingame and the ones with no ingame items has 5 star items but me?? I started modeling like 8 months ago maybe from zero and I still dont have anything to show. And with this the first 5-6 sets I will made will not go ingame for sure.…
mask 1 and 2 are like 8 maps, each one using one of the color channels of the mask you can make it using photoshop and focusing on each channel for example, if you make a square with the color 97 85 182 you are affecting 3 maps, the RED, the GREEN and the BLUE to know what each map does you can look at…
@katzeimsack I really like how this Tiny turned out! However I don't like design of his tree. Default pair tree+tiny made nice contrast and were from different material. That was really interesting for me. Same thing goes for TI4 immortal tree. Your tree is made from same rocks as Tiny and that is not as interesting in my…
And here I thought over 800 positive ratings on our Gyro offhand was good :poly136: The hair does look great though :thumbup: If Valve does not add this then the rating system is completely useless I think this would be a good decision to make it fit in with the Spring2014 theme even more looking good! Can't wait to see…
Mmmm you're friend doesn't know what he's talking about, 64 gigs of RAM is overkill to the highest degree, you'd probably get away with 8 but 16 works well for me in ZBrush and Maya. High poly models are used to generate normal maps and other light maps to help the texturing process. Usually you make a base mesh and take…