I think there is a value-to-art asset ratio that needs to be considered. Add to that the amount of features you get for free by leveraging the research from tech you can buy and plug-in you can start to see new ways to express uniqueness, creativity and immersion. You sacrifice one aspect, but exchange it for a host of…
https://vimeo.com/129769848 Download free : https://drive.google.com/file/d/0B8NynPgOcrs4TG9YNllQM3FVNlU/view http://gamejolt.com/games/platformer/ascent/71524/ (run "AscentDemo1.exe" after unzipping the folder) Hay guys, me and a group of 3 other University of Hertfordshire are working on developing a playable game called…
Super excited to share my recent personal project: Maple Trees Diorama. The goal of this diorama was to practice creating the maple trees in TreeIt. I also wanted to experiment with sculpting the tiling bark material and modular bark pieces using Nomad Sculpt, and then texturing them in Substance Painter. More screenshots…
Cheers Guyz :) @ sltrOlsson Ye I will do it soon once I am done with the Tree and floor in the middle. @ jeffro Good call. Will do some changes to the mesh. :) @ Minotaur0 Ye thats true. Nothing really much I can do with the architecture apart from brakeing and devastating some parts and adding some foliage and roots to…
Thanks for the feedback! I'm in the process of taking the main tree model into Mudbox to add some extra detail but as I'm a novice at modelling and sculpting it's taking a little while longer than I thought! The UV problem on the tree is something I tried to fix and it doesn't look as bad in UDK and in Max as it does in…
Hey Polycounters, I'm currently sculpting a tree asset to be used in a larger UE4 I plan to create. I'm having trouble figuring out the best workflow to make my low poly retopologized asset from my high poly sculpt. So far I have sculpted the tree trunk in Zbrush and now I'm trying to figure out the most practical way to…
Hello friends! It's been a long time since I've worked on a personal piece and while I'm admittedly bad (and impatient) with modeling, I want to strengthen my sculpting and texturing skills while also giving myself a new environment to light. Things are a little crunchy at work, so I don't expect this piece to move at…
Thank you :D It's honestly thanks to all the wonderful critique and advice I've gotten from this thread (as well as a little bit of self-education) I think I can call this project officially done though! I adjusted the lighting and redid the fence to look a bit more natural and inline with all the other palm trees. I…
Hi there, I’m sharing free Terrain Brushes and Heightmaps. These are three sets containing 45 Terrain Brushes and Heightmaps. It can be used with any sculpting software. *The data is extracted from the real world elevation models. For previews - https://www.artstation.com/whiteblade Downloadable from #ArtStationMarketplace…
Hey folks I am really struggling to wrap my head around this tileable textures vs detailed textures deal. Let's say I have 3 stone columns for a temple. All three should use the same type of texture to match each other and here comes my conundrum. How would I proceed if I want each of the tree columns to have unique cracks…