An update on the character I've worked further on his face to get the right 'feel' for the character as the previous face didn't really appeal or work with the vision I had. I've also made a start with his clothes, I used marvelous to get the trousers and the wraps that go around his legs. After retopoing it in Maya I…
The wooden handles of both, the stock and the knife handle, seem a bit too clay like. I doubt the wood would get that beat up. I would smooth that out a little. As Bonkahe said, the tape does seem a bit too cloth-like. I assume the tape will be duct-tape...try wrapping some duct tape around a similar form and wear it down…
It's a good start but I think you're not ready for the full costume yet. You need to observe how the cloth wraps around the body and well...the anatomy quite frankly could use some help. Now it's up to you if you want to interpret Alucard as having a slim, unathletic body, but your model is missing quite a few KEY…
Your head silhouette is off. In the side by side you provided, the height of the head is WAY too long because you made the head as tall as the height of the mass of hair. In real life, there is space between the top of ones head to the top of the hair silhouette. You need to shorten the length of your forehead/top of your…
Great work! It's funny, I actually planned on going on a modeling/texturing spree of some of her weapon work here soon too; one of your daggers and the ram mace were on my list You definitly have the right direction and your modeling skills capture the essence of your concepts, But your textures are lacking to capture that…
great update man! really nice start on building up the cloth. you are getting really close on wrapping that up. some areas like underneath the arm on his lats seem a bit repeated, and the cloth buildup underneath the belt doesn't work too well IMO. You may be better making two big leather strips that go underneath the belt…
Hey everyone, I'm working on a small personal project and I need a little bit of help to get the technique right to make this happen. I want to have a wrap around the handle of a baseball bat, but I'm not quite sure how to make it work. I've found a couple things online but they're all from quite a while ago and I'm…
A-N-P: Thanks! And for sure, I'm definitely going to go back to the wall texture and beef up some of the line work. And get a less sketchy look ForbiddenDonut: Thanks, And yes. zbrush for the tape on the sides and (supposedly) cloth wrap on the handle. Materials should read a bit better once texturing is done. About 2/3…
Zremesher hasn't changed its organic algorithm since released and still results in spiral loops - a nightmare for skinning/weighting. Zwrap to an established organised mesh topology is currently a very popular option for production work. A studio will hand off a locked in topology that is either used as a base mesh to work…