Another update, now working on the lighting and those volumetric light shafts, also feeling like the whole scene itself is to bright so i should work out with the post processing, but any one has any tips on how to get those light shafts ? volumetric isn't working as well as i though it would. Also using a volumetric fog…
Okay so this is my model: And here is an example of one texture and its uv's (edges are not visible, but you can see what is happening): The plaster parts are uv'd like this (filling the whole uvmap). The another textures uv's are also filling the whole uvmap or almost the whole.