Im currently working on a weapon for a female character in one of my classes. This is it's blockout so far. I plan to lengthen the scythe in general because it seems too bulky for a female character. Though one thing im questioning is retopology. Which i plan to do after this. My question is how does the industry take…
Hello :) I have made some tuts on the modeling in zbrush and I have made a statue model with the details etc , now I would like ot make of it an ingame model so I would need some tutorials on retopology of the model and how to extract the normal maps .... BTW is there any best retopology engine tool out there? Apart Zbrush…
I have a concept model that needs retopology. Is it easy to find freelancers to work on retop only? i havent seen much online. Is it difficult to get retop done on concept art and does the original artist usually work on it themselves? Where do i look?
I have started retopology for the model! At this time, I finished the body retopology, so the hair, facial hair, head and the part of the arms that is visible. I also started retopo for the clothes and will eventually work my way towards the end!