Hello, Alpha Mask not keeping back faces (cull back faces unchecked) I tried to use a transparency map but result is the same for material and object ID too. how can I keep in the maps back faces? Is there a way to render a transparent background?
https://youtu.be/7gMHH2Z5WeE A brief quick demo on new modeling tools i have been developing. Some useful selection tools and a Inset face tool which works with single side face shells. Tools covered: Grow Face By Angle Grow Edge Ring Shrink Edge Ring Face Fill Select Inset Face
Sometimes i get flipped faces, so you can check that by going to the object name (if you labeled them) selecting it and clicking the back-face option on the left. (For me) they come in usually normal flipped, If you tried all other options you can try this one. Notes : you have to fix the issue, clicking that option will…
Hi guys, noob questions regarding topology on deformed face like two face from batman. I'm always retopologyzing symmetrical human faces but how about deformed face? Is it ok to have more topology on the deformed area than the normal area like two face from batman. Because my mentor said that even with deformed face, when…
Thanks for the feedback Alemja. I agree re the faces. My problem was probably always with the photorealistic side, never quite got in to making faces that are meant to be hyper realsitic. I think the cartoony/ semi realistc suits me more, so might cull some more of my faces . I realise there area lot of Arnold rendered…
What I mean is to simple post your portfolio again then you are done rearranging for second round of crit @@NikhilR You are missing the point here "And the feedback about "weird or creepy face" is subjective. It doesn't take away from the rest of your work." Its creepy or weird because something about construction or…
HAPPY BIRTHDAY IN YOUR FACE!!!! When I get back we are going to celebrate POOP style.... in your face. *edit* in your face... birthday celebration... face...