I'm working on a palm tree. Is the correct approach to have the trunk on one map (512x512?) and the leaf/leaves on another? I've seen a trick that utilizes a seamless trunk texture by overlaying segments of the uvmap, but does that mean that all segments of the trunk have to be equally spaced and perfectly square? Any…
Hi. I have to uvmap a model (kind a yoyo, which cord is a ribbon) having two main states: one in quiet (ribbon coiled) and one extended. Do I have to model two sets of polygons for them and map in separate sections of the uvmap, hiding and showing them accordingly to the respective animation? Or what else?