This is hopefully what it will look like, on the top view it wont show much of the skull but just the hair, while the window will show the full skull more
I begun learning character sculpting, decided to start from fundamentals, in this case skull, did two skulls using different approaches Done in ZBrush. At first I was doing my sculpts in Blender, but the lack of tools and the inability to work with large polycounts brought me here. (also the fact that lots of tutorials…
Update. Had to shave down a few parts of the skull because it kept poking through, eventfully deciding to just turn it off (the skull) and work on it (the face, with references).