Update. Had to shave down a few parts of the skull because it kept poking through, eventfully deciding to just turn it off (the skull) and work on it (the face, with references).
I begun learning character sculpting, decided to start from fundamentals, in this case skull, did two skulls using different approaches Done in ZBrush. At first I was doing my sculpts in Blender, but the lack of tools and the inability to work with large polycounts brought me here. (also the fact that lots of tutorials…
Spacemonkey you made my day dude. Wasn't too sold on the concept, but that looks excellant. Especially all the skulls/suggestions of skulls within the armour.